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Game details

Floor 9

Nine floors down to the exit of Hotel Liminal. Some are exactly as they should be. Some hide an anomaly. Everything depends on spotting the difference, and one mistake sends you back to the top.

Floor 9 cover

How this game tends to play

A structured reading of the experience this game offers. It is modelled from available source material, not a claim about what every player will enjoy.

Competitive intensityStrong
Stress intensityPresent
ExplorationPresent
Narrative densityPresent
GrindPresent
Hand-holdingPresent

Current evidence: Steam storefront metadata

Games with a similar play shape

These are anonymous game-to-game comparisons, based on the strongest shared experience signals. They are not a personal recommendation.

About this game

Nine floors down. Pay attention.Hotel Liminal gives you one corridor and two buttons. One says there is an anomaly. One says there is not. Only one of them takes you closer to the exit. Look at everythingStep out of the elevator and walk the floor. The paintings, the doors, the signs, the lights, the carpet, the windows. Nothing announces itself. A door that was closed is open. A painting hangs an inch lower than it did yesterday. Or nothing has moved at all, and the only thing standing between you and the next floor is your own doubt. Key FeaturesNine floors, one way out. Every floor is a fresh judgement call, and every mistake costs you the entire descent. Two buttons, no hints. No map, no marker, no going back. You either saw it or you did not. A hotel built to be looked at closely. Warm lights, patterned carpet, paintings on every wall, all of it there to make you doubt yourself. Sound doing half the work. Play it loud, play it in the dark, and see how far you get. A focused run. Most players reach the exit in under an hour. This is a game you finish, not one you grind. The exit is nine floors below you. Take your time.

AdventureIndie

Buy Floor 9

SteamOfficial store · USD$3.99

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