Games like ARC Raiders
Start with Hunt: Showdown 1896, Terraria, Dying Light. These games share the strongest Game DNA signals with ARC Raiders, then show where the experience changes.
These are anonymous game-to-game comparisons, not personal recommendations or player-behaviour claims.
87% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth
85% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Sandbox freedom and Experimentation
83% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Sandbox freedom and Narrative density
83% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Narrative density
83% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Sandbox freedom and Narrative density
82% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Base building and Progression
82% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Co-op dependency
82% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth
81% shared experiencePreserves: Social dependency and Competitive intensity
81% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Sandbox freedom
81% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Narrative density and Sandbox freedom
80% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Pacing
80% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Grind
79% shared experiencePreserves: Social dependency and Co-op dependency
Changes: Competitive intensity and Build crafting depth
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Grind
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind and Complexity
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Sandbox freedom and Narrative density
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind and Sandbox freedom