Games like Waven
Start with Minion Masters, Tom Clancy’s The Division™, Arena Breakout: Infinite. These games share the strongest Game DNA signals with Waven, then show where the experience changes.
These are anonymous game-to-game comparisons, not personal recommendations or player-behaviour claims.
84% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Pacing and Isolation
83% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Strategic depth
82% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind
82% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Pacing and Grind
81% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth
80% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind and Pacing
80% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Complexity
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind and Pacing
79% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Resource management
78% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Strategic depth and Complexity
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind and Build crafting depth
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Resource management
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Grind
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Build crafting depth and Strategic depth
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Complexity and Pacing
77% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Progression and Pacing
76% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Strategic depth and Pacing
76% shared experiencePreserves: Social dependency and Competitive intensity
Changes: Grind